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Creating Game Ready Foliage Assets Tutorial

Here is a tutorial of how I did the foliage for my thesis, Protégé.

This is just one of the many ways you can make plants for a scene and I just wanted to share what I have learned from my process. The final environment is rendered real time in Unreal Engine 4. Foliage modeled in Maya and ZBrush and then brought into Substance Designer to finish it off. Feel free to contact me if you have any questions and I hope you enjoy and learn something!

Artstation: www.artstation.com/peytonvarney

Email: peyvarney@gmail.com

28 ratings

  • Size13.7 MB
  • Length16 pages


Creating Game Ready Foliage Assets Tutorial

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